Fabrizio marocchino

Game Developer

NERO

NERO is a first person story driven game with exploration and puzzles. Developed by the italian Storm in a Teacup.

Release date: May 15th 2015 for XboxOne.

My duties on this projects were: Gameplay Programming (events, puzzles mechanic, input, AI, GUI), Level Building, Profiling (PC and XboxOne), Assets management (quality checking on meshes, materials and textures). Worked with Unity3D.

Links:

Offcial Trailer

Official Page